Swish Master
Problem: Basketball skill training | Role: Game Designer/Dev | Stack: Unity, C#, Blender | Outcome: Physics-based sports game
Video Games
UnityC#3D Modeling
This project was coded in C# and designed using blender to create the models you can see in the video below.
⚠️ This video contains motion.
Video starts in the menu where you can change the round lengths and toggle on/off powerups.
View text description instead of video
The game features a basketball court environment where players can practice free throws. The interface includes customizable round settings and optional power-ups to enhance gameplay. The 3D models were created in Blender, and the physics simulation provides realistic ball movement and shooting mechanics.